Chapter 240: New Skill Trees!
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And the last of the Evolved Skills is…!
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[Spiritual Barrier: Lv1 (Evolved)]
The Upgraded Form of [Spiritual Shield]. Call forth the power of the spirits dwelling in Nature to generate a powerful Spiritual Shield around you, which can block up to 80% of all Damage taken in exchanged for MP. This acts as a Passive Skill that can be turned on and off, and the cost of MP varies depending in the damage taken, the Barrier might break if MP runs out or its durability limit is reached.
The Barrier can be conjured several times in a row to create layers, and it can also be conjured over party members or friends as a Buff that lasts 10 Minutes. Summons and Tamed Monsters share your own Spiritual Shield.
Additionally, Spiritual Barriers can be freely shaped into different forms and can naturally float in midair. They can be set as bubbles to protect items, or other people from farther away. MP Cost to maintain and create barriers is reduced by -20%.
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This one's simpler to digest, but it seems that the new abilities include being able to block even more damage and also being able to create barriers and shape them easily and allow them to naturally float like bubbles themselves! I wonder in what sort of way could I use these barriers in such a way… Well, whatever it might be end up as, it sounds quite interesting and useful, the reduced MP cost really helps, and this might all raise as the Level does, so this skill seems quite atractive to level up right now.
And yeah, there's also the Subclass Skill I got here, which is part of the "Pillar Skills", they're specific and powerful Skills that come with the Race and Class, and can only Level up as the Race and Class Evolves. Naturally, Subclasses also come with one, and my Subclass Pillar Skill is [All Trades], an odd sounding one.
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[All Trades: Lv3]
A Special Subclass Skill for the [Jack of All Trades] Subclass and its Evolutions. As someone that deals with all Trades, you're someone capable of understanding such arts very easily, and comprehend them, utilize them, and develop them at a higher speed and without feeling tired nor exhausted by doing so. Trades available: Cooking, Fishing, Sewing, Crafting, and Alchemy
The Effects of this Skill includes:
Enhances All Trades Proficiency by +30000
All Trades Techniques Learning speed is enhanced by x3
While performing any of such Trades, EXP earned is enhanced by +15%
Created items through such Trades receive a bonus to their quality grade and rank, alongside bonus effects.
It becomes possibly to learn the techniques of other masters of such trades, and their learning speed is increased by x3
Trades effects can be converged together.
All Skills related to such Trades receive a bonus to their effects of +30%
-----
It was straightforward and rather simplistic, but it was an overall good passive ability that enhanced everything I enjoyed doing for the most part. And now, maybe I should give a peek to the other Skills I have unlocked through the Skill Trees.
Oh, apparently the old Skill Trees are still there, so the Skills in there can still be picked up… Huh, and the new Skill Trees got less skills than the initial ones. Also the Subclass Skill Tree is… weird.
For a quick example, there's the first two Skill Trees I had:
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[Skill Tree: Dryad]
[Plant Synthesis: Lv0] PICKED
[Life Drain: Lv0] PICKED
[Spirit Magic: Lv0] PICKED
[Natural Charm: Lv0]
[Daughter of Nature: Lv0] PICKED
[Spiritual Shield: Lv0] PICKED
[Plant Companion: Lv0] PICKED
[Nature's Rage: Lv0]
[INT UP: Lv0]
[WIS UP: Lv0]
[MP UP: Lv0]
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[Skill Tree: Farmer]
[Tame: Lv0] PICKED
[Cooking: Lv0] PICKED
[Brewing: Lv0]
[Crafting: Lv0] PICKED
[Sewing: Lv0]
[Fishing: Lv0] PICKED
[Alchemy: Lv0] PICKED
[Robust Body: Lv0] PICKED
???????????????? ???????????????????????????? ???????????????????????? ???????????????????? ???????? ????????????????????-????????????.????????????
[Farm Animal Companion: Lv0] PICKED
[Farming Tools Usage: Lv0] PICKED
[Terrain Adaptability: Lv0] PICKED
[Soil Manipulation: Lv0] PICKED
[DEX UP: Lv0]
[HP UP: Lv0]
-----
There are big "PICKED" words over anything I've already acquired. These Skills don't repeat with the later ones, so it seems like its impossible to get two of the same Skill. This is why the Subclass Skill Tree is strange, but I'll see that later, for now, let's see the Hamadryad and Spirit Farmer Skill Trees:
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[Skill Tree: Hamadryad]
[Forest's Guardian: Lv0]
[Geomancer: Lv0]
[Plant Absorption: Lv0]
[Terrain Expansion: Lv0]
[Nature's Assimilation: Lv0]
-----
This is for Hamadryad… It's only five Skills, I guess I shouldn't be asking for more. Even with all the Skill Points I have accumulated; I am pretty sure it still not enough to get and max anything I want. I have to be smart in what to pick and choose… Well, for now let's see the Spirit Farmer while we are at it:
-----
[Skill Tree: Spirit Farmer]
[Spirit Ranch: Lv0]
[Spiritual infusion: Lv0]
[Elemental Spirit Seed: Lv0]
[Spirit Fusion: Lv0]
[Farm Spirit Protection: Lv0]
-----
Also five Skills, and they sound… Err, I guess the whole thing about this Class is Spirits, I suppose. I have to just bear with everything saying spirit over and over again. For the moment, what should I pick? I've got a bunch of Skill Points and I can pretty much pick whatever I want… But I must have patience and try to choose wisely.
I still got the six other slots I can use for the Subclass. Apparently, Subclass Skill Slots are not just for the Subclass Skills, but for any other Skill from Race and Class categories. It is complicated to think about, but maybe checking the Subclass Skill Tree could give me a hint.
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[Skill Tree: Novice Of All Trades]
[Cooking Talent: Lv0]
[Magic Spices: Lv0]
[Cooking Spirit Summon: Lv0]
[Fishing Talent: Lv0]
[Fishing Rod Usage: Lv0]
[Fishing Spirit Summon: Lv0]
[Sewing Talent: Lv0]
[Sewing Needle Usage: Lv0]
[Sewing Spirit Summon: Lv0]
[Crafting Talent: Lv0]
[Crafting Tools Usage: Lv0]
[Crafting Spirit Summon: Lv0]
[Alchemy Talent: Lv0]
[Alchemy Cauldron Usage: Lv0]
[Alchemy Spirit Summon: Lv0]
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Spirit Summon? There are Spirits for each of these professions?!
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Please report us if you find any errors so we can fix it asap!
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And the last of the Evolved Skills is…!
-----
[Spiritual Barrier: Lv1 (Evolved)]
The Upgraded Form of [Spiritual Shield]. Call forth the power of the spirits dwelling in Nature to generate a powerful Spiritual Shield around you, which can block up to 80% of all Damage taken in exchanged for MP. This acts as a Passive Skill that can be turned on and off, and the cost of MP varies depending in the damage taken, the Barrier might break if MP runs out or its durability limit is reached.
The Barrier can be conjured several times in a row to create layers, and it can also be conjured over party members or friends as a Buff that lasts 10 Minutes. Summons and Tamed Monsters share your own Spiritual Shield.
Additionally, Spiritual Barriers can be freely shaped into different forms and can naturally float in midair. They can be set as bubbles to protect items, or other people from farther away. MP Cost to maintain and create barriers is reduced by -20%.
-----
This one's simpler to digest, but it seems that the new abilities include being able to block even more damage and also being able to create barriers and shape them easily and allow them to naturally float like bubbles themselves! I wonder in what sort of way could I use these barriers in such a way… Well, whatever it might be end up as, it sounds quite interesting and useful, the reduced MP cost really helps, and this might all raise as the Level does, so this skill seems quite atractive to level up right now.
And yeah, there's also the Subclass Skill I got here, which is part of the "Pillar Skills", they're specific and powerful Skills that come with the Race and Class, and can only Level up as the Race and Class Evolves. Naturally, Subclasses also come with one, and my Subclass Pillar Skill is [All Trades], an odd sounding one.
-----
[All Trades: Lv3]
A Special Subclass Skill for the [Jack of All Trades] Subclass and its Evolutions. As someone that deals with all Trades, you're someone capable of understanding such arts very easily, and comprehend them, utilize them, and develop them at a higher speed and without feeling tired nor exhausted by doing so. Trades available: Cooking, Fishing, Sewing, Crafting, and Alchemy
The Effects of this Skill includes:
Enhances All Trades Proficiency by +30000
All Trades Techniques Learning speed is enhanced by x3
While performing any of such Trades, EXP earned is enhanced by +15%
Created items through such Trades receive a bonus to their quality grade and rank, alongside bonus effects.
It becomes possibly to learn the techniques of other masters of such trades, and their learning speed is increased by x3
Trades effects can be converged together.
All Skills related to such Trades receive a bonus to their effects of +30%
-----
It was straightforward and rather simplistic, but it was an overall good passive ability that enhanced everything I enjoyed doing for the most part. And now, maybe I should give a peek to the other Skills I have unlocked through the Skill Trees.
Oh, apparently the old Skill Trees are still there, so the Skills in there can still be picked up… Huh, and the new Skill Trees got less skills than the initial ones. Also the Subclass Skill Tree is… weird.
For a quick example, there's the first two Skill Trees I had:
-----
[Skill Tree: Dryad]
[Plant Synthesis: Lv0] PICKED
[Life Drain: Lv0] PICKED
[Spirit Magic: Lv0] PICKED
[Natural Charm: Lv0]
[Daughter of Nature: Lv0] PICKED
[Spiritual Shield: Lv0] PICKED
[Plant Companion: Lv0] PICKED
[Nature's Rage: Lv0]
[INT UP: Lv0]
[WIS UP: Lv0]
[MP UP: Lv0]
-----
[Skill Tree: Farmer]
[Tame: Lv0] PICKED
[Cooking: Lv0] PICKED
[Brewing: Lv0]
[Crafting: Lv0] PICKED
[Sewing: Lv0]
[Fishing: Lv0] PICKED
[Alchemy: Lv0] PICKED
[Robust Body: Lv0] PICKED
???????????????? ???????????????????????????? ???????????????????????? ???????????????????? ???????? ????????????????????-????????????.????????????
[Farm Animal Companion: Lv0] PICKED
[Farming Tools Usage: Lv0] PICKED
[Terrain Adaptability: Lv0] PICKED
[Soil Manipulation: Lv0] PICKED
[DEX UP: Lv0]
[HP UP: Lv0]
-----
There are big "PICKED" words over anything I've already acquired. These Skills don't repeat with the later ones, so it seems like its impossible to get two of the same Skill. This is why the Subclass Skill Tree is strange, but I'll see that later, for now, let's see the Hamadryad and Spirit Farmer Skill Trees:
-----
[Skill Tree: Hamadryad]
[Forest's Guardian: Lv0]
[Geomancer: Lv0]
[Plant Absorption: Lv0]
[Terrain Expansion: Lv0]
[Nature's Assimilation: Lv0]
-----
This is for Hamadryad… It's only five Skills, I guess I shouldn't be asking for more. Even with all the Skill Points I have accumulated; I am pretty sure it still not enough to get and max anything I want. I have to be smart in what to pick and choose… Well, for now let's see the Spirit Farmer while we are at it:
-----
[Skill Tree: Spirit Farmer]
[Spirit Ranch: Lv0]
[Spiritual infusion: Lv0]
[Elemental Spirit Seed: Lv0]
[Spirit Fusion: Lv0]
[Farm Spirit Protection: Lv0]
-----
Also five Skills, and they sound… Err, I guess the whole thing about this Class is Spirits, I suppose. I have to just bear with everything saying spirit over and over again. For the moment, what should I pick? I've got a bunch of Skill Points and I can pretty much pick whatever I want… But I must have patience and try to choose wisely.
I still got the six other slots I can use for the Subclass. Apparently, Subclass Skill Slots are not just for the Subclass Skills, but for any other Skill from Race and Class categories. It is complicated to think about, but maybe checking the Subclass Skill Tree could give me a hint.
-----
[Skill Tree: Novice Of All Trades]
[Cooking Talent: Lv0]
[Magic Spices: Lv0]
[Cooking Spirit Summon: Lv0]
[Fishing Talent: Lv0]
[Fishing Rod Usage: Lv0]
[Fishing Spirit Summon: Lv0]
[Sewing Talent: Lv0]
[Sewing Needle Usage: Lv0]
[Sewing Spirit Summon: Lv0]
[Crafting Talent: Lv0]
[Crafting Tools Usage: Lv0]
[Crafting Spirit Summon: Lv0]
[Alchemy Talent: Lv0]
[Alchemy Cauldron Usage: Lv0]
[Alchemy Spirit Summon: Lv0]
-----
Spirit Summon? There are Spirits for each of these professions?!
-----
-----And the last of the Evolved Skills is!-----Spiritual Barrier: Lv1 EvolvedThe Upgraded Form of Spiritual Shield. Call forth the power of the spirits dwelling in Nature to generate a powerful Spiritual Shield around you, which can block up to 80% of all Damage taken in exchanged for MP. This acts as a Passive Skill that can be turned on and off, and the cost of MP varies depending in the damage taken, the Barrier might break if MP runs out or its durability limit is reached.The Barrier can be conjured several times in a row to create layers, and it can also be conjured over party members or friends as a Buff that lasts 10 Minutes. Summons and Tamed Monsters share your own Spiritual Shield.Additionally, Spiritual Barriers can be freely shaped into different forms and can naturally float in midair. They can be set as bubbles to protect items, or other people from farther away. MP Cost to maintain and create barriers is reduced by -20%.-----This one's simpler to digest, but it seems that the new abilities include being able to block even more damage and also being able to create barriers and shape them easily and allow them to naturally float like bubbles themselves! I wonder in what sort of way could I use these barriers in such a way Well, whatever it might be end up as, it sounds quite interesting and useful, the reduced MP cost really helps, and this might all raise as the Level does, so this skill seems quite atractive to level up right now.And yeah, there's also the Subclass Skill I got here, which is part of the "Pillar Skills", they're specific and powerful Skills that come with the Race and Class, and can only Level up as the Race and Class Evolves. Naturally, Subclasses also come with one, and my Subclass Pillar Skill is All Trades, an odd sounding one.-----All Trades: Lv3A Special Subclass Skill for the Jack of All Trades Subclass and its Evolutions. As someone that deals with all Trades, you're someone capable of understanding such arts very easily, and comprehend them, utilize them, and develop them at a higher speed and without feeling tired nor exhausted by doing so. Trades available: Cooking, Fishing, Sewing, Crafting, and AlchemyThe Effects of this Skill includes:Enhances All Trades Proficiency by +30000All Trades Techniques Learning speed is enhanced by x3While performing any of such Trades, EXP earned is enhanced by +15%Created items through such Trades receive a bonus to their quality grade and rank, alongside bonus effects.It becomes possibly to learn the techniques of other masters of such trades, and their learning speed is increased by x3Trades effects can be converged together.All Skills related to such Trades receive a bonus to their effects of +30%-----It was straightforward and rather simplistic, but it was an overall good passive ability that enhanced everything I enjoyed doing for the most part. And now, maybe I should give a peek to the other Skills I have unlocked through the Skill Trees.Oh, apparently the old Skill Trees are still there, so the Skills in there can still be picked up Huh, and the new Skill Trees got less skills than the initial ones. Also the Subclass Skill Tree is weird.For a quick example, there's the first two Skill Trees I had:-----Skill Tree: DryadPlant Synthesis: Lv0 PICKEDLife Drain: Lv0 PICKEDSpirit Magic: Lv0 PICKEDNatural Charm: Lv0Daughter of Nature: Lv0 PICKEDSpiritual Shield: Lv0 PICKEDPlant Companion: Lv0 PICKEDNature's Rage: Lv0INT UP: Lv0WIS UP: Lv0MP UP: Lv0-----Skill Tree: FarmerTame: Lv0 PICKEDCooking: Lv0 PICKEDBrewing: Lv0Crafting: Lv0 PICKEDSewing: Lv0Fishing: Lv0 PICKEDAlchemy: Lv0 PICKEDRobust Body: Lv0 PICKED ???????????????? ???????????????????????????? ???????????????????????? ???????????????????? ???????? ????????????????????-????????????.????????????Farm Animal Companion: Lv0 PICKEDFarming Tools Usage: Lv0 PICKEDTerrain Adaptability: Lv0 PICKEDSoil Manipulation: Lv0 PICKEDDEX UP: Lv0HP UP: Lv0-----There are big "PICKED" words over anything I've already acquired. These Skills don't repeat with the later ones, so it seems like its impossible to get two of the same Skill. This is why the Subclass Skill Tree is strange, but I'll see that later, for now, let's see the Hamadryad and Spirit Farmer Skill Trees:-----Skill Tree: HamadryadForest's Guardian: Lv0Geomancer: Lv0Plant Absorption: Lv0Terrain Expansion: Lv0Nature's Assimilation: Lv0-----This is for Hamadryad It's only five Skills, I guess I shouldn't be asking for more. Even with all the Skill Points I have accumulated; I am pretty sure it still not enough to get and max anything I want. I have to be smart in what to pick and choose Well, for now let's see the Spirit Farmer while we are at it:-----Skill Tree: Spirit FarmerSpirit Ranch: Lv0Spiritual infusion: Lv0Elemental Spirit Seed: Lv0Spirit Fusion: Lv0Farm Spirit Protection: Lv0-----Also five Skills, and they sound Err, I guess the whole thing about this Class is Spirits, I suppose. I have to just bear with everything saying spirit over and over again. For the moment, what should I pick? I've got a bunch of Skill Points and I can pretty much pick whatever I want But I must have patience and try to choose wisely.I still got the six other slots I can use for the Subclass. Apparently, Subclass Skill Slots are not just for the Subclass Skills, but for any other Skill from Race and Class categories. It is complicated to think about, but maybe checking the Subclass Skill Tree could give me a hint.-----Skill Tree: Novice Of All TradesCooking Talent: Lv0Magic Spices: Lv0Cooking Spirit Summon: Lv0Fishing Talent: Lv0Fishing Rod Usage: Lv0Fishing Spirit Summon: Lv0Sewing Talent: Lv0Sewing Needle Usage: Lv0Sewing Spirit Summon: Lv0Crafting Talent: Lv0Crafting Tools Usage: Lv0Crafting Spirit Summon: Lv0Alchemy Talent: Lv0Alchemy Cauldron Usage: Lv0Alchemy Spirit Summon: Lv0-----Spirit Summon? There are Spirits for each of these professions?!-----