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Published at 2nd of February 2024 05:57:52 AM


Chapter 2: Puzzles, Mimics and Achievements

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Chapter 2: Puzzles, Mimics and Achievements

And... done! As soon as the first room had been made and I declared it done, plants and trees started to grow all around the room. Soon the room floor was completely covered in grass, moss, ferns, small bushes, and the like in between the now fully grown trees. Climbing plants had even covered the walls and ceiling!

Heh... I didn't realize the environment appeared automatically... What if I wanted a route through the forest? A dirt route appeared going from the opening to the core room straight through the new room to the wall on the other side. Nice! I can still customize it! Let's test how far this goes!

After some testing I discovered that as long as it fits in a forest environment and isn't in itself dangerous, I can be as detailed as I want. I can even do some crazy things like making the trees form words, give their bark a green-reddish rainbow color or create a blood red pond by raising the iron level in it! The environment also includes insects as long as they're harmless or only annoying. Ordinary mosquitoes are okay, while mosquitoes with malaria are not. While testing I realized that it didn't cost mana to change the environment or spawn insects. Can I fill the entire room with mosquitoes and kill people with mosquito bites? Not that I actually wanted to do that, but it could be a useful plan B.

The answer was no, though. I couldn't even get the number of mosquitoes up to the level of a proper swamp. And as I couldn't control the insects - I tried - I couldn't just make them attack someone anyway.

At this point my mana was almost full again, so I decided to turn the room back to default - as I didn't yet know what I needed from it - and finally spawn a dragonet. Hmm... How do I do this? Maybe I just think "Spawn level 1 dragonet"?

Indicate a location for the creature. A creature cannot leave a designated area.

Spawn it in this ro... Floor. The dragonet successfully spawned but as it appeared in the newly created room, I couldn't really know if it was locked to the forest room or the 1st Floor.

Hello there! I aimed the thought at the dragonet, but it sadly didn't react. Its long ears didn't even twist. I had only been a Dungeon Core for a day, so I didn't yet feel lonely, but I knew it would eventually come. Maybe it will react to a command?Go to the Core Room. The dragonet had been exploring the forest floor but immediately changed direction. It worked! But when it arrived in the short corridor between the two rooms it sat down instead of walking into the Core Room. Why won't it enter?

No creature can enter the Core Room to ensure they don't accidentally shatter the Core.

I suppose that makes sense. And it's not like I really need one in there anyway. Go do what you want. The dragonet turned around and found a tree to climb. I watched it for a bit. It explored the tree before jumping into the air and flying around. It seemed to like the room but it couldn't actually tell me if it did. I tried. What did the description of dragonets say again?



Dragonets are small green dragons with an average wingspan of 40 cm. They can breathe fire only once per day or respawn, so they only use it as a last defense. Their main attack is their long sharp claws. They are social creatures which live in burrows in forests and mainly eat fruits.

Right! They burrow and eat fruit! I immediately made a couple of different sized burrows in different places and changed the trees and bushes to fruit trees and berry bushes. While I was at it, I decided to add a little pond in one corner. The dragonet landed in a plum tree and smelled a plum but didn't seem interested in eating it.

As I looked more closely at the dragonet a status window showed up.

Creature Status Species: Dragonet Level: 1 Strength: 8 Dexterity: 15 Toughness: 9 Intelligence: 8 Awareness: 13 Charisma: 11 Achievements: Abilities:

Uh~! While I'm sure I could guess it, please inform me what these new categories mean and what would be considered a high score.

No reaction.

Hmm... Let me try again. What do these new categories mean and what would be considered a high score?

Strength: Measures a being's physical power.

Dexterity: Measures a being's agility, hand-eye coordination, and speed.

Toughness: Measures a being's ability to withstand physical wear, pressure, or damage.

Intelligence: Measures a being's reasoning, memory and ability to learn quickly.

Awareness: Measures a being's awareness of surroundings, other beings and one self.

Charisma: Measures a being's ability to make other beings like them despite possible differences.

All adult beings have a total of 60 across the 6 main Ability Scores at level 1.

Sapient species generally start out with the 6 Ability Scores being roughly equal. This usually means they start with one Score of 12-14 and the rest being 9 or 10.

For every level up a being will gain 2 points to their Ability Scores. Where the 2 points end up reflects what the being had previously done or had need of.

Okay. So, for a level 1 its Dexterity and Awareness are high, while its Toughness must have started out kinda pathetic. Its Toughness supposedly gets first +2 and then an additional 120%, so it would have started with a Toughness of only 5. My Dungeon Core mind made quick work of the math. That would mean dragonets are hard to hit or hide from but will normally go down quickly if actually hit.

Oh well! While I love watching my dragonet, I still have work to do! Digging a corridor in the right wall and starting on a new room, I soon realized that, as I could always see everything in my Dungeon, I was still observing the dragonet!

Neat!

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Two days later I had 3 rooms done and needed a change of pace. Let's make this room a puzzle room!

Puzzles

Puzzles earn you EXP when attempted.

The mana cost depends on the Floor level and the difficulty level.

Kindness Levers in right order Math Pictured knob door Politeness Rainbow color Sacrifice Simon says Triple key door Trivia door Dragonet: 20 mana + 10 mana Mimicking dragonet: 50 mana + 20 mana

New Achievement: Creature Designer (I): All Dungeon Cores design traps and puzzles. Some design their own creatures as well. You are now one of them. Condition: Design a creature and spawn it. It does not matter if the designed creature already existed or if it's a completely new design. Reward: Creatures have a 5% discount on their base cost. Creatures earn you 110% EXP.

Nice! A new creature and an Achievement! And this Achievement is in a series! Awesome! Now mimic a bush! The mimicking dragonet turned into a small bush as ordered but immediately turned back to a dragonet, clearly not wanting to be a bush right now. It still made me happy to see and so I continued my earlier break and simply observed my three dragonets.

After several hours of simply watching, I concluded that the mimicking dragonet would act like an ordinary dragonet until it saw a sapient. The three dragonets loved playing together. Aerial tag, water games and hide-and-seek, while mostly using their sense of smell, seemed to be their favorites.

Back to work, I guess.

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Finally! I'm done with the boring part! The 10 rooms stood completed at last.



Now to add some more creatures. Hmm... I want to stick to the dragon theme and have mostly dragons. Like 90% dragons or something. How much does that leave for everything else?

Floor Details for the 1st Floor

3/90 levels worth of creatures

1/2 puzzles

0/10 traps

Creatures Puzzles Traps

9 levels for other creatures then. Alright. The mimic is one... Even though it's a dragon I'm still counting it as a mimic.

Hmm... While I love mimics, I still don't want to have too many of them as it will just ruin the element of surprise. One mimic each Floor sounds good. But what other creatures do I want? Dragons are the main event. You are meant to see and be awed by them. So... Maybe something boring looking but surprisingly dangerous?

With the 10 rooms now built, the cycle was now: design creatures - hopefully in my price range - and spawn dragonets when possible.

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You have fulfilled the requirements for making an opening to the Surface World. Making an opening allows you to level up and earn EXP.

Make an opening now?

Yes/No

...No, thank you. I'm not ready yet. It was 4 days later, and I had just spawned my 30th creature. While I don't plan on doing everything I can before opening up, I do want to have some traps and the other puzzle up first. And 3 creatures averaged in every room seems like too little. 5 sounds better.

So, I ignored the message for now and went back to planning.

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Another day passed before the next message popped up.

New Achievement: Careful Preparation (I): You have decided to prepare your Dungeon some more before going to the next step. Condition: Wait at least 1 day before opening your Dungeon after the option has appeared or wait at least 1 day after getting access to a new Floor before making it. Reward: An extra 5% mana regeneration and the Ability to use the next mana payment for level ups as a Mana Bank.

... I didn't expect that... Extra mana regeneration?! And a Mana Bank! Now we're talking! Status, please!

Personal Status Level: 0 EXP needed for level up: 0/0 Mana payment needed for level up: 0/0 Next mana payment for level up: 0/100 Mana: 36/50 Mana regeneration: 7.5 per hour Floors: 0/1 Floor Details Achievements Mission

Awesome! Now I can save up for an actual mimic as my max. mana is now effectively 150. But... my mimicking dragonet already does that job and the only mimic I can actually get isn't any better, so there's really no point. Still, I can now get more expensive creatures should I want to. The regeneration boost is the real catch there though! Hurray for shorter periods of boredom!

...

And how do I use this Ability?



The Mana Bank Ability allows a Dungeon to use more mana at once than their maximum mana. The Dungeon can put mana in the Mana Bank by manually transferring mana to it. Mana in the Mana Bank can be used by the Dungeon at any time.

Manually? Giving it a try I focused on moving my current mana into the Mana Bank. Well, something definitely happened. Status?

Personal Status Level: 0 EXP needed for level up: 0/0 Mana payment needed for level up: 0/0 Next mana payment for level up: 36/100 Mana: 0/50 Mana regeneration: 7.5 per hour Floors: 0/1 Floor Details Achievements Mission

It worked! Then let me try to spawn a dragonet using the mana in the Mana Bank. I only had enough mana to try this right away due to having gotten distracted trying to design a very powerful creature that I might never get to use but was fun to design regardless.

The dragonet spawned just like it should. Yes!




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