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DRACONIC KARMA DUNGEON - Chapter 32

Published at 2nd of February 2024 05:56:38 AM


Chapter 32: Solving and Making Puzzles

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Chapter 32: Solving and Making Puzzles

Well... That was unexpected... But somewhat understandable. I thought as Emerald's Party admired themselves in the mirror wall. But curious, still...

Would you mind assisting me, young kobling? I asked the nearest free kobold. The kobolds took pleasure in calling me 'Mother Core' or simply 'Mother' when only around other 'children' of mine, as the custom had now become. I had in turn decided to refer to them as if they were all children. My children.

They naturally loved it.

The kobold nearest to Emerald's Party was located in the last room on the 6th Floor, as the 7th didn't have a single kobold. This meant it was a part of the Greedy Pacifist Clan of kobolds. The Clan mostly spent their time experimenting with olive oil. How to make better quality and how to better preserve it were currently their top goals. They had given the Tribe a jar of their latest product and kept an example for themselves as well, so they could figure out if things spoiled differently in the Surface World than in my Dungeon. The jar itself had been carved from stone by the Clan and came with a screw lid. Something, I had been the one to teach my kobolds about.

"It would be my honor to aid you, Mother!" The Greedy Pacifist replied.

I want you to ask Emerald's Party a couple of questions for me. You can find them in The Room of Reflections.

"Yes, Mother!"

Unfortunately, I had forgotten that my creatures couldn't enter other Floors due to the maximum levels worth of creatures for each Floor. The only exception was uncompleted Floors.

System? I want a Rule which allows my kobold to enter an already filled Floor. I just want it to be able to ask them a couple of questions.

New Dungeon Rule: Mana Form: All Dungeon creatures can turn their body into mana. While in mana form they have no physical body and do not count towards the Floor's maximum allowed levels worth of creatures.

Nice! Looking at my mana I saw that it had cost me 339.5 mana. For a Dungeon-wide Rule it was actually really cheap.

Likely cause it didn't have any offensive or defensive purpose.

On the way through The Swampfire Forest I informed the kobold that I wanted to know how common mirrors were. It might be possible to incorporate the information into later puzzles after all!

The beastkin had only just stopped talking about the mirror wall when the kobold arrived at their destination a couple of minutes later.

The kobold asked the question before Emerald's Party had had a chance to say a thing. They quickly explained that while mirrors were somewhat common, they were normally of much worse quality. Only royalty would have mirrors with a reflection this clear.

Interesting... I don't know if I can use it, though. You can go back now, kobling. If you wish.

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The Intelligence Class, 'mana form', glowing, mist-looking kobold left the room and the Party got back on task. Clearly this was just another oddity of the Dungeon of Karma.

"'Show me only violence'." Begdar read out loud to remind herself and her Party of the riddle. After pondering the riddle a bit she suggested a solution: "Perhaps if we cover up all the words except the word 'violence' then the eyes would only be able to see said word." Her Party nodded.

"How do we cover up the other words?" Zaktak asked.

"Hmmm..." Begdar didn't have an immediate answer for that.

"Cover it with our bodies?" Morghar suggested. "It's not that high up."

Begdar gave a nod and a shrug at the same time as she didn't have any better idea at the moment.

Emerald's Party then tried to stand in front of the riddle without blocking the word 'violence'.

A snort was heard. The Party looked in the direction of the sound and saw that the kobold from earlier had only moved to the entrance doorway. "The eyes aren't only seeing the word 'violence' right now! But a bunch of beastkin and a couple of dragons too!" The kobold gave another snort.

While that might not seem super impressive, this feature didn't require the user to use any mana, so even children could use it!

... I hope no one actually lets a child play with it unsupervised...

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This time I decided to start by making the puzzles of the new Floor. Two of which I had wanted to use since the time I made my 1st and 3rd Floor respectively. I hadn't been able to make them as I intended then due to the 'puzzles aren't allowed to harm people yet' rule, and I simply hadn't gotten around to making them until now.

The last puzzle of the Floor was the newly improved one-guardian-only locked door, where you simply had to get two keys to unlock it. Nothing super fancy, but in turn super cheap!

Well... These days it was cheap. It had been expensive back at level 0.

The third puzzle was a... fetch quest? Something I had only realised afterwards. When completed the visitor would be rewarded with a key to the locked door.

That and EXP for completing the puzzle.

After having made the puzzles I began on making creatures.

I decided not to begin with the mimic.

... Mostly 'cause I didn't yet know where it would be best to put it. I needed to first know what I wanted it to be able to turn into before I could decide on its race. Which would reflect what size objects it could turn into.

Instead I first made a bunch of fledgling karmic flameborn dragons. They looked much like the classic red dragon that was my hoarder dragon, but flameborns were more... flat. It had a flat, wide mouth and its legs came out from the side of its body like a salamander, giving it a shorter look. The fledgling version was about 1.5 meters from its claws to its hornless head.

And while it couldn't breathe fire, it did have the tendency to catch on fire. Hence the name 'flameborn'. Their bodies were covered in a flammable gel they could ignite on command using a little spark of Fire mana.

Then I began filling the next room with magma lindwyrms. These 2 meters long dragons looked like obsidian black snakes but had a pair of legs on the front part of its body.

So... it looked like a big snake with arms...

Arms ending in deadly claws, mind you! But it still looked a bit odd.

Magma lindwyrms lived in magma - of course! -, so they were placed in a hall with a stone route in the middle and magma to each side of it.

A week had gone by and I had finally made all the 18 lindwyrms I wanted to make. I was once again starting to wish my mana regenerated faster than it did.

That didn't mean I was bored, however! The Tribe had visited me quite often during the day! Especially the first 5 days after the cult had appeared as everyone wanted to bond with a creature of mine. After that it had been a bit calmer.

Three Parties still came by twice a day each, though... So, my Dungeon was still much busier than before just based on that.

Many other members of the Tribe had decided they wanted to come by once a week for fighting lessons with the kobolds. This meant there were about two lessons per day.

And all of this naturally gave me a massive amount of EXP.

Status, please!

Personal Status Level: 19+ Needed number of killed sapients with karma levels of 25% or lower: 19/50 EXP: 641,048 Next mana payment for level up: 0/5,250 Mana: 662.25/1,500 Mana regeneration: 525 per hour Floors: 7/10 Allowed number of sapients in each Floor: 6 Floor Details Achievements Mission Dungeon Rules

So, much EXP! And I can't use it! I wish I could just get rid of the tier up requirement! But noooo~! That would go against my mission as a Dungeon Core! The System can't have that!




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