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DRACONIC KARMA DUNGEON - Chapter 68

Published at 2nd of February 2024 05:55:49 AM


Chapter 68: The Written Word of The Goddess?

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Chapter 68: The Written Word of The Goddess?

Agtius woke up as the Dungeon wall closed itself completely, changing the constant painful pressure to the more normal pain of a recently lost limb.

Naturally, he woke up screaming.

His scream turned to painful groans and grunts as the giant ran out of breath and began performing first aid on himself. As one of the Order's frontliners he had been in Dungeons often enough to always carry around his first aid kit. He even had a half filled bottle of leaves from the numbing bush. Leaves he immediately grabbed a couple of and began chewing on to help him deal with the pain.

Having cleaned and bandaged his armless shoulder, he packed the kit away again and took hold of his smaller, emergency axe with his remaining, non-dominant hand.

Having lost both his much more expensive primary axe and his dominant arm to the Dungeon wall hole, he had mistakenly made, was a great tragedy for the Axe Master.

How can I possibly help anyone like this?

But despite his despair, he knew he needed to press on. He needed to locate and rejoin the flock, so he could at the very least distract the monsters for his fellows. He might even be able to get a couple of hits in with his remaining arm and lesser axe!

And the longer he waited, the farther away the rest of the flock would be. The less he would be able to help them once he joined.

But I'm so tired... The blood loss... I need to rest... Rehydrate...

Why does everything keep spinning? Am I hyperventilating?

I can't possibly defend myself long enough to even reach them like this...

I...

Agtius took a last gulp of his water canteen and packed it away.

Just...

Placing his bag behind him he laid down on the ground, right underneath where the hole once was, with his head resting on his bag.

Need...

Agtius closed his eyes, too exhausted to keep going now that his wounds had been tended to.

To rest a little...

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Reid Alvarado had unexpectedly been unable to even crack the floating mana hands attacking them every time they opened the door between the first and second room on the 6th Floor of the Dungeon.

I don't know if it's simply a well placed trap or a puzzle door. Not that it matters. I should still have been able to shatter those hands in two unSkilled attacks! While it was true both traps and puzzles got more durability for every additional Floor tier they were on, Reid had been on the 6th Floor of many other Dungeons and it had been years since he had needed to use a Skill before he could break a simple 2nd tier puzzle door, and 2nd tier traps had the same durability.

In the end, the mysteriously masked - and apparently elven - woman, he had been introduced to as disciple Talindra Delonix-Regia, had been the one to shatter the floating hands with Skill powered arrows.

Paladins weren't the fastest Class out there, and those mana hands could seemingly dodge attacks and stop people from entering the next room at the same time.

It was very different from what Reid had originally trained for. His father was a knight of the Windin Kingdom, who had trained Reid and his twin sister Kathrin in combat since they were children. And with the training being the only real quality time the twins got with their father, they had naturally savored it and done their best to make their father proud by doing well.

However, as the twins grew up it became clear that while Reid was on the right path for knighthood, Kat's real talent was with their mother's craft: spycraft. For while their father fought Windin's enemies head on, their mother went undercover to locate and reveal foreign spies.

This naturally meant their mother sometimes left home for weeks at a time with strict orders to her children that she was only to be contacted in life and death emergencies. But despite that, Kat and Reid had long since agreed she was still the best mother in the world!

He's not dead, he's not dead, please tell me he's not dead!

With the success of the previous puzzle, they had no trouble putting their trust in the goddess - for they knew it was their goddess - and thus did as she asked.

What incredible control she has over this Dungeon! This really is the biggest piece of her! The one with the most control!

Having entered the left door as she asked of them, they entered a new room, rather than the Boss room they had seen before entering. And for the third time in a row, at the end of the room they found a sign from the goddess.

This time written directly on the puzzle door...

Odd... But Reid wasn't one to question his goddess' methods.

None of them were.

Instead they did as ordered and left their weapons behind as they passed the door.

And for the third time in a row, the goddess protected them, taking control of the beasts in the room and commanding them to let her loyal followers pass them without being attacked.

The 7th Floor exchanged the Mist fog for a much thinner environmental one.

One with quite the smell.

But still, fog-wise it was quite an improvement.

Unfortunately, the goddess had now used up her weakened reserves - she was still broken into pieces, after all - and control of the beasts had returned to the Dungeon.

At least the goddess had ensured they got their weapons back first!

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I watched the 5 cultists complete my 6th Floor in confusion and wonder.

Three of the Floor's 4 puzzles had been solved with ease! The elven company had lost plenty of time, and even elves, trying to solve or at least circumvent those puzzles!

The difference between the two sets of enemies?

The cult believed my riddle/hints were made by their made-up goddess, and thus someone they are forced to trust with their life. While the company knew I had made them, and as they didn't yet trust me, believed my words to be trickery.

How come my improvised Fog Rule is doing more to delay them than my well thought out puzzles! This is ridiculous!

At least the heat traps will... exhaust them a bit... Honestly, I don't think they'll do any more than that.

But tired people move slower!

On one hand, the Party's spellcasters appeared way less educated than the Lightning Mage, and thus didn't know any good cooling or air filtering spells. Both the Hypnotist and the Earthquake Mage could create small amounts of water at a time and create a burst of wind - using the Pressure element for the later, of course, wind is a movement, after all.

But both of those spells needed to constantly be reapplied to be of any help to the Party, which was much too demanding in both mana and concentration.

Instead the Party decided to simply get through as fast as possible.

Which was the exact opposite of what I wanted them to do!




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