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Published at 10th of January 2022 01:40:23 PM


Chapter 81: Chapter 81

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I fly again at a height where it is difficult to be attacked from either the ground or from above.

I gradually increase the speed, little by little, flying with ease.

Oh? You're fighting monsters to protect your carriage. There are a lot of them, so it looks to be a defensive battle. All of the defenders appear to be Residents, and this is an event that asks players to help them.

『Protect the Merchant』

You found a merchant who is under attack by monsters.

Hurry to save him.

Occurrence condition: Sudden

Achievement condition: Annihilation of the hostile entities.

Failure condition: Annihilation of the merchant and his escorts.

I see, this is a spontaneous quest.

Well, there's no way I could stop, so I'll need to go back a bit. It's fast, but a little inconvenient. If the range of the 3D map was larger, it would be easier, but it is hard to raise in the later levels.

"Do you need help?"

"Ah, ahh! Please!"

A non-combatant, probably the merchant, is in the carriage. The adventurers are surrounding the carriage and protecting it. And the monsters surround them all.

I'm very curious about the situation, but I'll ask after the monsters are dealt with.

Now that I have gotten permission, let's take them out with a pincer movement.

I summon #1 a short distance away as a floating fortress of flesh. Let's put it to the test.

"#1, we're going to kill the monsters approaching the carriage."

He's not bones today, so he cannot reply with the usual rattling. He's flailing his outstretched tentacles instead. That's cute…..Mm……Well, let's go.

While making sure that spawns are being generated, I will also use «Mad and Merciless». Let's see how well it works in a real battle.

A #1 is launched from #1, a new #1 is born from #1, then #1 is launched from #1 again. It may sound confusing, but that's how it is. The next #1 will do better than the one before.

The fortress is equipped with defence and resistance skills, and automatic recovery. It's a specialisation that enhances its base characteristics. The all-round type in MMO's tend to be a little lacking, so it is better to specialise. It is easy to switch anyway.

I plan to start raising other skills later on. I haven't decided what skill yet though.

Army Boar Lv43

A fearless, ruthless brute who will charge any foe.

Attribute: - Weakness: - Resistance: –

Class: Animal Order: Beast Family: Boar Genus: Boar Species: Army Boar

Condition: Normal

It is a sad enemy, disgraced by its description….

Army Boar. War boar. It's like a warhorse. The lack of fear is a bad thing, without a rider…

They are a higher level, so I will kill them one by one.

As they are running, I can swipe their feet with my tentacle, causing them to smoothly fall and take damage. After all, the strongest weapon is the ground…… The damage from crashing is greater than from the attack that caused it. Well, the speed they were running at was high, too.

«Rope»'s art is [Capture]. It just entangles the target. However, it's very simple because it's system controlled. Conversely, you can specify the target, but you can't specify the details. It is the art for targetting and entangling parts of the body.

The rush attack of the boar is amazing. If you can crush their feet however, they just become an easy foe. ….Isn't this a good target? It's a convenient way to improve skills.

I can hit it with the tentacle, then improve skills while doing damage.

#1's attack is reasonably powerful. Suicide attacks. Well, it is only reasonable…… As it does not kill the enemy even though it's a suicide attack it can't be called overly powerful. It is stronger than my bare hand damage, with tentacles, so it should be enough.

According to the BBS, the «Rope» skill depends on your strength and dexterity. My dexterity is human level, but my strength is higher than a humans, so I should have no problem in terms of stats. All that's left is learning how to use it.

I can bind the enemy with tentacles and slash them…… Or I can fight as before and use the tentacles to hit places while keeping them out of the way.

The latter is probably the best for my fighting style. If the opponent can't move, it means I cannot use reflect or parry…..

Continually hitting them will increase the DPS….damage per second, though.

#1….causes meat to splatter about with the effect of his attacks…… The meat is scattered about by every suicide attack, making quite a mess.

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The fear effect of the suicide attack is not bad. The knockback from the counterattack is quite strong. Needless to say, the durability is not affected by a slight difference in level.

It is about right for something with a capacity cost of 8000.

But it is not perfect. There are some definite drawbacks, when it is put into practical use.

First of all, the size. It's big. Definitely a hindrance in an enclosed space like a cave type dungeon.

And knockback. Damage is certainly reduced by the knockback, but it has its flaws. It is hard for it to land a hit against enemies that move back and forth.

It is very good as a literal meat wall. In other words, it is best used as a sub-tank.

This one has an unchangeable skill called «Floating Fortress». This has a combined effect of drawing hate from the surrounding area and «Coordinate Levitation».

It can't use the «Great Shield» art, as it cannot equip them. This is a definite downside. Therefore, it is very doubtful it can work as a main tank. It will probably be removed if you attack with all your might. It is fatal for a main tank.

However, the job of a sub-tank is……to hold other enemies while everyone else kills the one the main tank is holding. Or it can take the enemy when the main tank is in trouble. Because it doesn't have the relevant «Great Shield» art, it can't use instant hate gain. So the switch requires some ingenuity, but it should be able to switch more easily than me, who has no hate skill at all.

Well, the good thing about summoning….is that it increases the means to deal with a situation. To be honest, if it is the normal version of «Necromantic Secrets», I think Ske-san is more capable. I think this child will be my main summon.

I can't really feel the effect of «Soul Hunter», since you can't see the MP of a monster. I will need to have players help me in a PvP duel to verify it. I don't think it's important, because it's only an extra effect.

Now, let's concentrate on defeating these monsters.

Bring #1 forward little by little, and let him hold several of them. When they are dealing more damage than is recovered, I remove one of them from #1. If the adventurers guarding the wagon can afford to, they can be counted as extra firepower.

If the enemies surround #1 too closely, the knockback sends them flying away.

Flying enemies are knocked down by tentacles, then bound on the ground. Hahahaha, is the ground delicious? Feel the blessings of the earth. You'll never fly again.

"Alright, we can move! Beat it!

"Ohh!"

The defending adventurers are ready to move. Let's reduce the number gathering at #1.

I fight them with magic and parry their attacks like usual, occasionally taking damage from their counterattacks. And then they'll be poked with tentacles.

….It's busy. Mainly because of the tentacles flicking about. It would be nicer to have increased power and cooldown. It's probably more effective against other players, but it's still very busy.

There's a lot to take into account, such as where to summon it from, how to attack, and what angle to swing it at……I'd like it to be more efficient.

It doesn't really matter…..where it appears, how it attacks, and what angle it swings at, as long as it hits. ….Isn't it enough to just designate a single point?

This means that……semi-automatic use is the right answer! It is only «Kokon Musou» that couldn't be used in semi-auto mode.

Speaking of which…..can't we make macros in this game? Out-of-game macros are subject to banning for using external tools, but it's quite common for a game itself to have a macro function. What about full-dive? I'll check the BBS after I'm done.

Oh, we've finished over here.

It looks like…..it is finished over there, too.

"Fuuu…..We managed, somehow….."

"Somehow. Please, really.……"

The merchant side is bowing to me. I feel that there are actually quite a lot of escort adventurers.

I wonder what this quest is about. I'm curious about the background. So, I'll ask them.

At any rate, let's get closer. Oh, it's too stimulating, so I'll send #1 back.

"Oh, you saved us!"

"No, I'm glad you're okay, but there were a lot of enemies, weren't there?"

"Oh, yeah….."

The leader of the adventurers tells me.

Apparently, this merchant was in the middle of transporting a slightly defective product. What he is transporting is apparently a raw material for medicine, but if it's not stored properly, it can attract monsters.

In other words, it's the merchant's fault. It's a good thing the merchant had extra guards, just in case.

"Thank you for your help. Here's a small token of our gratitude."





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