Chapter -1
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*DO NOT READ AUXILIARY CHAPTER IF YOU HAVE NOT READ THE STORY YET. (Some stuff written here can be considered spoilers...)
Items:
Items are rated as - Trash, Common, Rare, Epic, Legendary
Items that are {Cursed/Blessed/Sealed} can also be known as special items
Equipment:
Equipment ratings are split into two:
xxx-xxx (1st rating is rarity of weapon/ 2nd rating is based on the equipment statistics)
Rarity rating (based on materials used to create said equipment)
Status = Trash, Bronze, Iron, Silver, Gold, Platinum, Diamond, Ebony, Adamantite
Rarity = Trash, Common, Rare, Epic, Legendary, Divine
Spells:
Spells are categorized as follows:
Tier 0 = Apprentice Spells
Tier 1-9 = Normal Spells
Epic Tier = Epic Spells
Legendary = Legendary Spells
{Godly/Satanic} = Legendary/Epic Spells that are holy or demonic in nature
Types:
Water, Earth, Fire, Wind, Lightning, Light, Darkness, Holy, Demonic, other special types... (the other types are a surprise, hehehe... )
Schools: (Spell Types)
Destruction = Offensive Spells
Illusion = Mind spells
Summoning = Summoning Spells
Protection = Defensive Spells
Blessings = Healing and Buffs
Holy/Demonic = Self explanatory
Spell/Magic Affinity:
This affects stuff like spellcast time, spell damage, etc. depending on rating
Very Low, Low, Normal, High, Very High, Extreme
Stats (Statistics):
Players gain +5 stat points every 5 levels
Strength - Increases melee damage a lot, increases health a little
Agility - Increases movement speed, attack speed, ranged damage
Vitality - Increases health regeneration
Endurance - Damage Reduction, Stress Reduction
Intelligence - increases magicka, magicka regeneration
Luck - Affects anything in the world.
Class:
Classes in Dungeons and Towers of Fate can only be learned by two methods:
1. Learn from an NPC
2. Receive a Special/Hidden Class Quest
There are 4 types of Classes
1. Auxiliary Type - Classes that focuses on creating provisions, supplies, equipment, etc.
- Classes in category is also categorized as:
Basic, Advanced, Expert ,Master, Grandmaster
-Blacksmith, Alchemist, Enchanter, Scroll Maker, Builder, Tinkerer, Chef/Drink Brewer, Tycoon
2. Fighting Type - Classes that focuses on fighting
-Warrior, Assassin, Ranger, Brawler, Martial Artist, Gunner
3. Support Type - Classes that fully depends on items/ Classes that provides support
- Thief, Cleric/Priest, Tycoon, Summoner
4. Defensive Type - Classes that focuses on defense (tanks)
- Shield Warrior/Maiden
5. Special/Hidden - Self Explanatory
- Shield Guardian, Governor/Lord, Beast Tamer, Heretic, Sage, Adventurer
Monsters:
Monsters in Dungeons and Towers of Fate can evolve.
Some monsters may have multiple health bars (Shield Health, Berserk Mode Health, etc).
Monster Status is displayed as:
[Name:xxx -Monster Type/Rating]
Evolution - Some monsters can evolve at some point (example: when more than 50 players enter its aggro range, after killing a number of people, etc.)
*Evolved monsters have better skills than their previous form, has a chance to learn new skills, increased health (magicka type monsters also has increased magicka), better stats, better shield health.
Monster Ratings:
Ratings are based on monster rarity and danger level to players.
*Ratio is based on - monster #: newbie player # needed to defeat monster
Common - Can be found anywhere within a certain area; 1:1
Rare - Can only be found once in a while within a certain area. 1:10-50
Elite/Special Elite - Has a 30-50% chance of spawning in a group of monsters 1:10-100
Lord/Grand Lord/Overlord - Only spawns once in every dungeon/tower. 1:1000
Mythic/Legendary/??? - Hidden monsters with unknown status. Only spawns once in the entirety of the game. (Unbeatable in normal circumstances)
NPCs:
NPCs have the same rating system with monsters.
NPCs vary in classes.
Quests:
Quests are rated as:
Basic, Normal, Expert, Epic, Legendary
Some Quests are also tagged as:
Hidden - self explanatory
World - affects the entire world of DTF (Dungeons and Towers of Fate)
Repeatable - quest can be repeated
Rated - player results will be ranked (F, D, C, B, A, S, SS, SSS) after quest
Dungeons and Towers:
Dungeons are rated as: Level xxx/ difficulty
Dungeon difficulty: Normal, Hard, Extreme, Epic, Legendary, Impossible(Satanic Mode)
Towers floors are rated differently.
Towers' whole rating is an estimate of every floor.
Tower (Whole): Level/ Difficulty/ Status
Difficulty: Normal, Hard, Extreme, Epic, Legendary, Impossible
Status: Ruined (5-10 floors), Average (20-50 floors), Grand (100 floors), Godly (100+ floors)
Tower (Floor): Rating depends on monster count/difficulty
Rating: Rank 1, Rank 2, etc...
How a tower rating looks like:
??? Tower: Level 100/Normal/Ruined ; 1st Floor: Rank 1
*Always check this if you are confused on the certain things about the story. Updates in the future as the Fate System improves... :)
Please report us if you find any errors so we can fix it asap!
*DO NOT READ AUXILIARY CHAPTER IF YOU HAVE NOT READ THE STORY YET. (Some stuff written here can be considered spoilers...)
Items:
Items are rated as - Trash, Common, Rare, Epic, Legendary
Items that are {Cursed/Blessed/Sealed} can also be known as special items
Equipment:
Equipment ratings are split into two:
xxx-xxx (1st rating is rarity of weapon/ 2nd rating is based on the equipment statistics)
Rarity rating (based on materials used to create said equipment)
Status = Trash, Bronze, Iron, Silver, Gold, Platinum, Diamond, Ebony, Adamantite
Rarity = Trash, Common, Rare, Epic, Legendary, Divine
Spells:
Spells are categorized as follows:
Tier 0 = Apprentice Spells
Tier 1-9 = Normal Spells
Epic Tier = Epic Spells
Legendary = Legendary Spells
{Godly/Satanic} = Legendary/Epic Spells that are holy or demonic in nature
Types:
Water, Earth, Fire, Wind, Lightning, Light, Darkness, Holy, Demonic, other special types... (the other types are a surprise, hehehe... )
Schools: (Spell Types)
Destruction = Offensive Spells
Illusion = Mind spells
Summoning = Summoning Spells
Protection = Defensive Spells
Blessings = Healing and Buffs
Holy/Demonic = Self explanatory
Spell/Magic Affinity:
This affects stuff like spellcast time, spell damage, etc. depending on rating
Very Low, Low, Normal, High, Very High, Extreme
Stats (Statistics):
Players gain +5 stat points every 5 levels
Strength - Increases melee damage a lot, increases health a little
Agility - Increases movement speed, attack speed, ranged damage
Vitality - Increases health regeneration
Endurance - Damage Reduction, Stress Reduction
Intelligence - increases magicka, magicka regeneration
Luck - Affects anything in the world.
Class:
Classes in Dungeons and Towers of Fate can only be learned by two methods:
1. Learn from an NPC
2. Receive a Special/Hidden Class Quest
There are 4 types of Classes
1. Auxiliary Type - Classes that focuses on creating provisions, supplies, equipment, etc.
- Classes in category is also categorized as:
Basic, Advanced, Expert ,Master, Grandmaster
-Blacksmith, Alchemist, Enchanter, Scroll Maker, Builder, Tinkerer, Chef/Drink Brewer, Tycoon
2. Fighting Type - Classes that focuses on fighting
-Warrior, Assassin, Ranger, Brawler, Martial Artist, Gunner
3. Support Type - Classes that fully depends on items/ Classes that provides support
- Thief, Cleric/Priest, Tycoon, Summoner
4. Defensive Type - Classes that focuses on defense (tanks)
- Shield Warrior/Maiden
5. Special/Hidden - Self Explanatory
- Shield Guardian, Governor/Lord, Beast Tamer, Heretic, Sage, Adventurer
Monsters:
Monsters in Dungeons and Towers of Fate can evolve.
Some monsters may have multiple health bars (Shield Health, Berserk Mode Health, etc).
Monster Status is displayed as:
[Name:xxx -Monster Type/Rating]
Evolution - Some monsters can evolve at some point (example: when more than 50 players enter its aggro range, after killing a number of people, etc.)
*Evolved monsters have better skills than their previous form, has a chance to learn new skills, increased health (magicka type monsters also has increased magicka), better stats, better shield health.
Monster Ratings:
Ratings are based on monster rarity and danger level to players.
*Ratio is based on - monster #: newbie player # needed to defeat monster
Common - Can be found anywhere within a certain area; 1:1
Rare - Can only be found once in a while within a certain area. 1:10-50
Elite/Special Elite - Has a 30-50% chance of spawning in a group of monsters 1:10-100
Lord/Grand Lord/Overlord - Only spawns once in every dungeon/tower. 1:1000
Mythic/Legendary/??? - Hidden monsters with unknown status. Only spawns once in the entirety of the game. (Unbeatable in normal circumstances)
NPCs:
NPCs have the same rating system with monsters.
NPCs vary in classes.
Quests:
Quests are rated as:
Basic, Normal, Expert, Epic, Legendary
Some Quests are also tagged as:
Hidden - self explanatory
World - affects the entire world of DTF (Dungeons and Towers of Fate)
Repeatable - quest can be repeated
Rated - player results will be ranked (F, D, C, B, A, S, SS, SSS) after quest
Dungeons and Towers:
Dungeons are rated as: Level xxx/ difficulty
Dungeon difficulty: Normal, Hard, Extreme, Epic, Legendary, Impossible(Satanic Mode)
Towers floors are rated differently.
Towers' whole rating is an estimate of every floor.
Tower (Whole): Level/ Difficulty/ Status
Difficulty: Normal, Hard, Extreme, Epic, Legendary, Impossible
Status: Ruined (5-10 floors), Average (20-50 floors), Grand (100 floors), Godly (100+ floors)
Tower (Floor): Rating depends on monster count/difficulty
Rating: Rank 1, Rank 2, etc...
How a tower rating looks like:
??? Tower: Level 100/Normal/Ruined ; 1st Floor: Rank 1
*Always check this if you are confused on the certain things about the story. Updates in the future as the Fate System improves... :)
*DO NOT READ AUXILIARY CHAPTER IF YOU HAVE NOT READ THE STORY YET. Some stuff written here can be considered spoilers...Items:Items are rated as - Trash, Common, Rare, Epic, LegendaryItems that are {Cursed/Blessed/Sealed} can also be known as special itemsEquipment:Equipment ratings are split into two:xxx-xxx 1st rating is rarity of weapon/ 2nd rating is based on the equipment statisticsRarity rating based on materials used to create said equipmentStatus = Trash, Bronze, Iron, Silver, Gold, Platinum, Diamond, Ebony, AdamantiteRarity = Trash, Common, Rare, Epic, Legendary, DivineSpells:Spells are categorized as follows:Tier 0 = Apprentice SpellsTier 1-9 = Normal SpellsEpic Tier = Epic SpellsLegendary = Legendary Spells{Godly/Satanic} = Legendary/Epic Spells that are holy or demonic in natureTypes:Water, Earth, Fire, Wind, Lightning, Light, Darkness, Holy, Demonic, other special types... the other types are a surprise, hehehe... Schools: Spell TypesDestruction = Offensive SpellsIllusion = Mind spellsSummoning = Summoning SpellsProtection = Defensive SpellsBlessings = Healing and BuffsHoly/Demonic = Self explanatorySpell/Magic Affinity:This affects stuff like spellcast time, spell damage, etc. depending on ratingVery Low, Low, Normal, High, Very High, ExtremeStats Statistics:Players gain +5 stat points every 5 levelsStrength - Increases melee damage a lot, increases health a littleAgility - Increases movement speed, attack speed, ranged damageVitality - Increases health regenerationEndurance - Damage Reduction, Stress ReductionIntelligence - increases magicka, magicka regenerationLuck - Affects anything in the world.Class:Classes in Dungeons and Towers of Fate can only be learned by two methods:1. Learn from an NPC2. Receive a Special/Hidden Class QuestThere are 4 types of Classes1. Auxiliary Type - Classes that focuses on creating provisions, supplies, equipment, etc.- Classes in category is also categorized as:Basic, Advanced, Expert ,Master, Grandmaster-Blacksmith, Alchemist, Enchanter, Scroll Maker, Builder, Tinkerer, Chef/Drink Brewer, Tycoon2. Fighting Type - Classes that focuses on fighting-Warrior, Assassin, Ranger, Brawler, Martial Artist, Gunner3. Support Type - Classes that fully depends on items/ Classes that provides support- Thief, Cleric/Priest, Tycoon, Summoner4. Defensive Type - Classes that focuses on defense tanks- Shield Warrior/Maiden5. Special/Hidden - Self Explanatory- Shield Guardian, Governor/Lord, Beast Tamer, Heretic, Sage, AdventurerMonsters:Monsters in Dungeons and Towers of Fate can evolve.Some monsters may have multiple health bars Shield Health, Berserk Mode Health, etc.Monster Status is displayed as:Name:xxx -Monster Type/RatingEvolution - Some monsters can evolve at some point example: when more than 50 players enter its aggro range, after killing a number of people, etc.*Evolved monsters have better skills than their previous form, has a chance to learn new skills, increased health magicka type monsters also has increased magicka, better stats, better shield health.Monster Ratings:Ratings are based on monster rarity and danger level to players.*Ratio is based on - monster #: newbie player # needed to defeat monsterCommon - Can be found anywhere within a certain area; 1:1Rare - Can only be found once in a while within a certain area. 1:10-50Elite/Special Elite - Has a 30-50% chance of spawning in a group of monsters 1:10-100Lord/Grand Lord/Overlord - Only spawns once in every dungeon/tower. 1:1000Mythic/Legendary/??? - Hidden monsters with unknown status. Only spawns once in the entirety of the game. Unbeatable in normal circumstancesNPCs:NPCs have the same rating system with monsters.NPCs vary in classes.Quests:Quests are rated as:Basic, Normal, Expert, Epic, LegendarySome Quests are also tagged as:Hidden - self explanatoryWorld - affects the entire world of DTF Dungeons and Towers of FateRepeatable - quest can be repeatedRated - player results will be ranked F, D, C, B, A, S, SS, SSS after questDungeons and Towers:Dungeons are rated as: Level xxx/ difficultyDungeon difficulty: Normal, Hard, Extreme, Epic, Legendary, ImpossibleSatanic ModeTowers floors are rated differently.Towers' whole rating is an estimate of every floor.Tower Whole: Level/ Difficulty/ StatusDifficulty: Normal, Hard, Extreme, Epic, Legendary, ImpossibleStatus: Ruined 5-10 floors, Average 20-50 floors, Grand 100 floors, Godly 100+ floorsTower Floor: Rating depends on monster count/difficultyRating: Rank 1, Rank 2, etc...How a tower rating looks like:??? Tower: Level 100/Normal/Ruined ; 1st Floor: Rank 1*Always check this if you are confused on the certain things about the story. Updates in the future as the Fate System improves... :