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War Grounds - Chapter 31

Published at 18th of October 2019 05:05:46 PM


Chapter 31

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Member4: Papa Bear

Level: 4

Rank: Rookie III

Race: Orc

Class: Charger

The party was finally complete.

"Hi!" Jack, who was using 'Macca' in the game, broke the awkwardness in the group chat as he welcomed Papa Bear while surveying the members. 'A Hidden Class, and already at level ten?' He was surprised by Al's gaming profile.

'Oh. It seems that we've got a lively bunch. Hehe.' Solomon muttered to himself as he spectated the party on his computer. He immediately sensed the hostility between Al and Patrick.

Meanwhile, no one paid any particular attention to Papa Bear.

( T__T ) Al wanted to cry. He knew that Patrick was a terrible healer and that the man really lived up to his in-game name - CancerIsLife. The hostile races of Jack and Harvy have caused some worry in his mind too.

'The fact that he's back to Rookie rank now means that he's really weak!' Al and Patrick shared the same thought towards each other. Their last meeting was back at the Bronze Rank. However, Pat was unaware that Al had created a new account, under the same IGN.

'To have such successive demotions meant that he killed his allies to continue playing matches. Damn! Of all roles, why do we get to have a toxic healer?' Al was grumbling to himself.

'A Hidden Class? As far as I've remembered, this loser was a Warrior. Let's see what you got, slow hands.' Pat muttered to himself.

"Let's start the match! I can't wait to smash some skulls!" Papa Bear broke the awkward silence in the group chat, after Jack's 'Hi.' He was really oblivious of the tension that was building up between Al and Pat.

"Press 'Ready,' everyone!" Jack could sense the stirring internal thoughts between his two members, hidden in the silence. However, he was helpless about it. He could only observe as the match progressed.

'Let's see the potential of this team.' Solomon murmured in his station.

[Ranked Mode - Party.]

[Finding match...]

[Match found.]

Here we go!

If they lose this match, playtime's over for tonight, and their morale as a team will be injured. This first match will have a significant influence in shaping the path that WisDOOM shall traverse.
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[Three minutes before the start of the battle.]

[You may access the lobby to make proper changes with your character, or you may directly choose 'ready,' and if other players are set, the match will immediately start before the timer ends.]

Hussshh...Al sighed another deep breath. It was his coping mechanism when he feels nervous.


[Accessing Attribute Panel...]

He was not yet able to allocate the attribute points he got, after leveling up. Forty-five points were waiting for him.

Agility: 6

Strength: 6

Intelligence: 6

[Agility +15, 6 ---> 21]

[Strength +15, 6 ---> 21]

[Intelligence +15, 6 ---> 21]

In the end, Al equally distributed the attribute points to the three primary stats; under this thought process - the Creator Class is an all-around unit on the battlefield. Plus, he could still reallot the points in the future, due to his passive's effect - Genesis!

[Accessing Skill Tree...]

[Two Skills Slots Still Available]

All players were limited to five skills in any game mode. However, they may continue to learn other skills as their levels increase by five. This meant that the higher their level, the more choices they will have in their arsenal, but they'll only be able to choose five before going to the battlefield.

The three Arsonist's skills were still in Al's current skill set.

'Hmmm. What should I add?' Al muttered to himself. He really liked these three skills; so he will retain them.

'Piston Lungs' - Upon activation, empowers all attacks with the fire element. Consumes 2 MP per second. No cooldown.

'Devil's Tongue' - Releases a flame breath, 1-body unit full in a straight line, reaching up to 5 body units, and deals 40 Magical Damage, with 50% chance of triggering 'Hell's Mark.' A target with Hell's Mark will suffer a 5 Fire Magic DMG per second in 8 seconds. Cooldown: 25 seconds.

'Happy Burnday!' - Allows users to place candles on the ground. Once the flame on it dies, it will trigger an explosion, dealing up to 150 Fire Magical Damage, depending on the remaining size of the candle. The shorter, the more damage it deals. Each candle lasts up to two minutes. Up to 5 candles only. Cooldown: 30 minutes.

'Hmmm. I need a sword and movement skill.' Al pondered as he tried his best to make sure he covered all aspects of a match. His weapon, Bloodborne, has three forms: staff, flamberge, and bow.

[You have learned Rave.] It was Al's favorite skill when he was still playing the class, Warrior.

'Rave' - enters into a berserk mode for the next five seconds. Crowd control debuffs will be negated, except for the skill's damage. The user's character will execute wild slashes, each dealing up to 120% physical damage. Hitting the neck part will stun the target for 1.5 seconds. Cooldown: 1 hour.

[You have learned Blink.]

'Blink' - Allows user to teleport up to 50 body units from its original position. Cooldown: Sixty seconds.

'All good.' Although he was nervous, Al could not help himself from getting excited. This time he has no SARS to rely on if things go downhill.

[Ready.]

[Loading match...]

It seemed that the match was just waiting for Al to get ready. As soon as he clicked 'ready,' the load screen immediately appeared.

WisDOOM's first match as a team!

Every member was tense, except for Papa Bear, whose physical location in the real world was still unknown. Even Solomon could not help from worrying.

Without SARS' aid, Al has no extra data about his opponents, nor the features of the random map.

[Loading completed. Deploying players to the battlefield...]

[Battle Field: Fireflies' Graveyard]

[Battle Type: Tower Defense]

'What! A map repeat? How lucky!' Al was surprised pleasantly. This was his first time in throughout his gaming history to play on the same map. Although the battle type was different, he was very familiar with it.

This battle type is common among 'Ranked Mode - Party' matches. It was designed to test the teamwork of each side, especially their coordination with their tank.

[ Tower Defense: The map will be divided into three lanes, each having one tower that could help defend the team's base. To win this match, players must either snatch the power source or eliminate all their opponents. No time limit. ]




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